Path: /root/amiganet/game/demo
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StefACS.lha | 162.5KB | 22-12-2412/24 | 162k Adventures creator, working in progress (m68k |
162k Adventures creator, working in progress (m68k | |||
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ItalyInLockdown075.adf | 880KB | 22-05-0205/02 | Short: Italy in lock down luigi.recanatese@yahoo.it (Luigi Recanatese) luigi recanatese yahoo it (Luigi Recanatese) game/demo 0.75 ItalyInLockDown.adf me with a correct English translation. |
Short: Italy in lock down luigi.recanatese@yahoo.it (Luigi Recanatese) luigi recanatese yahoo it (Luigi Recanatese) game/demo 0.75 ItalyInLockDown.adf me with a correct English translation. | |||
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AttackPETSCIIRobots_img.adf | 880KB | 22-03-2503/25 | Attack of the PETSCII Robots (Shareware) dfwgreencars@gmail.com (David Murray), vesuri@jorm polluks+aminet sdf lonestar org (Stefan Haubenthal game/demo Shareware https://www.the8bitguy.com/product/petscii-robots- was designed from the ground up for the Commodore use of the enhanced graphics and sound capabilitie also features an instant on-screen map, 16-color g (*). Original Game Design, assembly coding. MOD-Music Jensen Box and Manual design includes: robot locations |
Attack of the PETSCII Robots (Shareware) dfwgreencars@gmail.com (David Murray), vesuri@jorm polluks+aminet sdf lonestar org (Stefan Haubenthal game/demo Shareware https://www.the8bitguy.com/product/petscii-robots- was designed from the ground up for the Commodore use of the enhanced graphics and sound capabilitie also features an instant on-screen map, 16-color g (*). Original Game Design, assembly coding. MOD-Music Jensen Box and Manual design includes: robot locations | |||
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AttackPETSCIIRobots.lha | 6.6MB | 22-03-2303/23 | Short: Attack of the PETSCII Robots (Sharew dfwgreencars@gmail.com (David Murray) vesuri jormas com (Vesa Halttunen) game/demo Shareware magnets, EMP devices, and health kits, which will was designed from the ground up for the Commodore also features an instant on-screen map, 16-color g (*). Original Game Design, assembly coding. MOD-Music Jensen Box and Manual design includes: robot locations |
Short: Attack of the PETSCII Robots (Sharew dfwgreencars@gmail.com (David Murray) vesuri jormas com (Vesa Halttunen) game/demo Shareware magnets, EMP devices, and health kits, which will was designed from the ground up for the Commodore also features an instant on-screen map, 16-color g (*). Original Game Design, assembly coding. MOD-Music Jensen Box and Manual design includes: robot locations | |||
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Jake_and_Peppy_v0.85.lha | 28.3MB | 21-12-3112/31 | Short: Playable demo: new Apollo V4/SAGA ga Team QSEC (Quetzal, CartoonMonkey, SampleMind, Eul kenji irie gmail com (Kenji Irie) game/demo 0.85 game/demo/Jake_and_Peppy_0.80B.lha and music, USB gamepad support, and 60 FPS gamepla listened! See below for an the extensive list of i FIREBIRD, or A1200 ICEDRAKE with the appropriate s the game: added: The HAMMER. the user's experience", or "This software update i controller input management (couldn't select items now when in the hub. Level 3 map, which had an invisible enemy on the m added: homing missiles. improvements 'KID MODE' on, for new players who struggle with t typos in the game text. public release 09/04/2021 |
Short: Playable demo: new Apollo V4/SAGA ga Team QSEC (Quetzal, CartoonMonkey, SampleMind, Eul kenji irie gmail com (Kenji Irie) game/demo 0.85 game/demo/Jake_and_Peppy_0.80B.lha and music, USB gamepad support, and 60 FPS gamepla listened! See below for an the extensive list of i FIREBIRD, or A1200 ICEDRAKE with the appropriate s the game: added: The HAMMER. the user's experience", or "This software update i controller input management (couldn't select items now when in the hub. Level 3 map, which had an invisible enemy on the m added: homing missiles. improvements 'KID MODE' on, for new players who struggle with t typos in the game text. public release 09/04/2021 | |||
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Jake_and_Peppy_0.80B.lha | 30.8MB | 21-08-1408/14 | Short: Playable demo of new Apollo V4 SAGA Team QSEC (Quetzal, CartoonMonkey, SampleMind, Eul kenji irie gmail com (Kenji Irie) game/demo 0.80B listened! See below for an the extensive list of i the game: controller input management (couldn't select items Level 3 map, which had an invisible enemy on the m added: homing missiles. improvements 'KID MODE' on, for new players who struggle with t typos in the game text. public release |
Short: Playable demo of new Apollo V4 SAGA Team QSEC (Quetzal, CartoonMonkey, SampleMind, Eul kenji irie gmail com (Kenji Irie) game/demo 0.80B listened! See below for an the extensive list of i the game: controller input management (couldn't select items Level 3 map, which had an invisible enemy on the m added: homing missiles. improvements 'KID MODE' on, for new players who struggle with t typos in the game text. public release | |||
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ItalyInLockDown.adf | 880KB | 21-05-0505/05 | Short: Italy in lock down luigi.recanatese@yahoo.it (Luigi Recanatese) luigi recanatese yahoo it (Luigi Recanatese) game/demo 0.15 me with a correct English translation. |
Short: Italy in lock down luigi.recanatese@yahoo.it (Luigi Recanatese) luigi recanatese yahoo it (Luigi Recanatese) game/demo 0.15 me with a correct English translation. | |||
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dkd-wolf.lha | 52.9KB | 19-05-1005/10 | Short: Game demo (4th place) from Revision Dekadence punivoid protonmail com game/demo Amiga OCS/ECS _/__| |_____/ _ ____ / _/___ _ |_/ _ Y _ Y Y | | | `----' `----' - `----' `----' - `-----' - `---' CYBERWOLF preview code: britelite gfx: bracket dodke spiikki level design: oasiz additional help: chb kalms Not very accelerator friendly 000/OCS with 512k/512k for maximum pleasure This preview is very unoptimized and will probably behave weird on anything else than a regular A500 without accelerator. Final game will be fixed for all 68k Amigas. |
Short: Game demo (4th place) from Revision Dekadence punivoid protonmail com game/demo Amiga OCS/ECS _/__| |_____/ _ ____ / _/___ _ |_/ _ Y _ Y Y | | | `----' `----' - `----' `----' - `-----' - `---' CYBERWOLF preview code: britelite gfx: bracket dodke spiikki level design: oasiz additional help: chb kalms Not very accelerator friendly 000/OCS with 512k/512k for maximum pleasure This preview is very unoptimized and will probably behave weird on anything else than a regular A500 without accelerator. Final game will be fixed for all 68k Amigas. | |||
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BattleSquadron-Demo_OS4.lha | 8.3MB | 19-03-0403/04 | BattleSquadron for OS 4 (Demo, updated) Daniel 'Daytona675x' Müßener / CopeCom maximvspayne+aminet gmail com (MaximvsPayne / Marc game/demo 1.13 (Updated for newer Radeon-Cards) BattleSquadron für AmigaOS 4.x (Demo) - Aktualisi also supports newer RadeonHD-Cards and beyond. The had Problems with them because of some Driver-Issu |
BattleSquadron for OS 4 (Demo, updated) Daniel 'Daytona675x' Müßener / CopeCom maximvspayne+aminet gmail com (MaximvsPayne / Marc game/demo 1.13 (Updated for newer Radeon-Cards) BattleSquadron für AmigaOS 4.x (Demo) - Aktualisi also supports newer RadeonHD-Cards and beyond. The had Problems with them because of some Driver-Issu | |||
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battlesquadron_demo_NG.lha | 10.3MB | 19-03-0403/04 | BattleSquadron for MOS/OS4 (orig. Demo) Daniel 'Daytona675x' Müßener / CopeCom maximvspayne+aminet gmail com (MaximvsPayne / Marc game/demo Initial BattleSquadron für MOS/OS4 (Demo) Aminet because this older Version has Problems wit (Driver-Issues lead to a black Screen when the Gam |
BattleSquadron for MOS/OS4 (orig. Demo) Daniel 'Daytona675x' Müßener / CopeCom maximvspayne+aminet gmail com (MaximvsPayne / Marc game/demo Initial BattleSquadron für MOS/OS4 (Demo) Aminet because this older Version has Problems wit (Driver-Issues lead to a black Screen when the Gam | |||
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