Path: /root/amiganet/game/misc
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sormelus.adf | 880KB | 22-09-0409/04 | Short: Finnish game for testing typing spee kpk@iki.fi (K-P Koljonen) kpk iki fi (K-P Koljonen) game/misc 1.2 1990s. It is demoscene inspired, there's an intro, K-P Koljonen |
Short: Finnish game for testing typing spee kpk@iki.fi (K-P Koljonen) kpk iki fi (K-P Koljonen) game/misc 1.2 1990s. It is demoscene inspired, there's an intro, K-P Koljonen | |||
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ScummVM_AGA_060.lha | 8MB | 22-07-1307/13 | 6030k Amiga AGA port of ScummVM 1.5.0 (68060) (m68 |
6030k Amiga AGA port of ScummVM 1.5.0 (68060) (m68 | |||
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AbuSimbelProfanTFA_esp.lha | 716.1KB | 22-04-2504/25 |
Abu Simbel Profanation - Full Adventure
S0Y
S0Y |
Abu Simbel Profanation - Full Adventure
S0Y
S0Y |
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Fracman.lha | 146.9KB | 22-04-2204/22 | Short: The 'Arcade' game revisited Axel axel77hrm alice it game/misc 3.91 game/misc/Fracman.lha Any 2meg Amiga Axel Software! It was inspired by of 'De Videorakkers&Peace', developed version was born in 1996, but it never |
Short: The 'Arcade' game revisited Axel axel77hrm alice it game/misc 3.91 game/misc/Fracman.lha Any 2meg Amiga Axel Software! It was inspired by of 'De Videorakkers&Peace', developed version was born in 1996, but it never | |||
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ScummVM_RTG.lha | 6.4MB | 22-03-0403/04 | 5642k Amiga RTG port of ScummVM 1.5.0 (m68k-amigao |
5642k Amiga RTG port of ScummVM 1.5.0 (m68k-amigao | |||
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d3GNOPOS4.lha | 192.9KB | 22-02-2802/28 | Short: D3GNOP - THE Pong clone in MiniGL Jukka Varsaluoma (tusca@nic.fi) Jukka Varsaluoma (tusca nic fi) game/misc 1.0 game/misc/d3GNOP.lha; util/libs/lucyplay5.lha ]-- be started from icon, they are just simple scripts start the d3GNOP from shell, there are two executa Width of the screen or window. (default: 640) Height of the screen or window. (default: 480) Delays each frame zzz microseconds (accepted value Simple option to slow down the game on too fast ma Run d3GNOP in a window. 15bit or 16bit screendepth. (default: 15bit) Double or triple buffering. (default: triple) If the initialization of joystic fails, try this o If the initialization still fails or you don't hav joystick then use this option. Uses simplier models for gfx and turns off some tr Speeds up the game a lot. Turns off the cool 3d backgrounds (and yes, speeds Waits for the name of taken bonus. ]-- have to start from beginning every time. game with -nojoy option the Warp3D works. (Do other Warp3D/MiniGL-programs there is enough gfx-mem free. so slow on my machine? the Warp3D works. there is enough gfx-mem free. work to be atleast remotely playable. d3GNOP also game really isn't but... the gfx is. |
Short: D3GNOP - THE Pong clone in MiniGL Jukka Varsaluoma (tusca@nic.fi) Jukka Varsaluoma (tusca nic fi) game/misc 1.0 game/misc/d3GNOP.lha; util/libs/lucyplay5.lha ]-- be started from icon, they are just simple scripts start the d3GNOP from shell, there are two executa Width of the screen or window. (default: 640) Height of the screen or window. (default: 480) Delays each frame zzz microseconds (accepted value Simple option to slow down the game on too fast ma Run d3GNOP in a window. 15bit or 16bit screendepth. (default: 15bit) Double or triple buffering. (default: triple) If the initialization of joystic fails, try this o If the initialization still fails or you don't hav joystick then use this option. Uses simplier models for gfx and turns off some tr Speeds up the game a lot. Turns off the cool 3d backgrounds (and yes, speeds Waits for the name of taken bonus. ]-- have to start from beginning every time. game with -nojoy option the Warp3D works. (Do other Warp3D/MiniGL-programs there is enough gfx-mem free. so slow on my machine? the Warp3D works. there is enough gfx-mem free. work to be atleast remotely playable. d3GNOP also game really isn't but... the gfx is. | |||
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scummvm-1.7.0-rtg.lha | 5MB | 22-02-1102/11 | Short: Amiga RTG port of ScummVM 1.7.0 NovaCoder novacoder yahoo co uk (NovaCoder) game/misc 1.7.0.009 Amiga RTG-Portierung von ScummVM 1.7.0 buffered 16 bit stereo digital SFX and speech buffered 256 color graphics GUI (converted to 8 bit in real-time!) shake (and it actually works this time!) |
Short: Amiga RTG port of ScummVM 1.7.0 NovaCoder novacoder yahoo co uk (NovaCoder) game/misc 1.7.0.009 Amiga RTG-Portierung von ScummVM 1.7.0 buffered 16 bit stereo digital SFX and speech buffered 256 color graphics GUI (converted to 8 bit in real-time!) shake (and it actually works this time!) | |||
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uqm_wos.lha | 1.3MB | 21-11-2211/22 | Short: WOS port of Ur-Quan Masters dennisvdboon -> gmail (Dennis Boon) dennisvdboon gmail com (Dennis Boon) game/misc 0.8.0 https://github.com/Sakura-IT/SonnetAmiga open source port of StarControl II. It is really i Amiga 3000 with Voodoo3 and a PCI card with a 450M |
Short: WOS port of Ur-Quan Masters dennisvdboon -> gmail (Dennis Boon) dennisvdboon gmail com (Dennis Boon) game/misc 0.8.0 https://github.com/Sakura-IT/SonnetAmiga open source port of StarControl II. It is really i Amiga 3000 with Voodoo3 and a PCI card with a 450M | |||
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Abu_Simbel_Profan_-TFA-.lha | 7.9MB | 21-11-0811/08 | Abu Simbel Profanation - Full Adventure soyajhc@hotmail.com (S0Y) soyajhc hotmail com (S0Y) game/misc 1.0 AGA, 2Mb Chip RAM + 2Mb Fast RAM, CPU 030 Minimum CREDITS: -------- Original version: Victor Ruiz IOS version: Ivan Cerra Amiga Version (AGA): S0Y Music and SFX: Zoltar3.1 and S0Y Loading screen: S0Y Icons for WB: S0Y Betatesters: Ferry_A1, Fireb0y, FreeMEMory, Jjsaen Ruben, 70lk13n, Zener, Zoltar3.1 Tools: Zener (RedPill) Requirements: ------------- - Normal version: Amiga AGA with 2 MB of FastMem. with RTG, the game works, but it is not visible! F cases, I recommend using a Workbench in PAL, or st without Startup-Sequence - WHDLoad version: Amiga AGA with 4 MB of FastMem - CPU: 68030/50 or higher (YES, the requirements a I don't have the desire, the time, or the motivati to learn it. Whoever wants to do it in ASM to redu the requirements, go ahead...) - A lot of patience and do not give up in the effo jump and adding some new ones), and adding new animatio non-existent graphics in the iOS version have been treated with the Amiga software Personal soyajhc@hotmail.com |
Abu Simbel Profanation - Full Adventure soyajhc@hotmail.com (S0Y) soyajhc hotmail com (S0Y) game/misc 1.0 AGA, 2Mb Chip RAM + 2Mb Fast RAM, CPU 030 Minimum CREDITS: -------- Original version: Victor Ruiz IOS version: Ivan Cerra Amiga Version (AGA): S0Y Music and SFX: Zoltar3.1 and S0Y Loading screen: S0Y Icons for WB: S0Y Betatesters: Ferry_A1, Fireb0y, FreeMEMory, Jjsaen Ruben, 70lk13n, Zener, Zoltar3.1 Tools: Zener (RedPill) Requirements: ------------- - Normal version: Amiga AGA with 2 MB of FastMem. with RTG, the game works, but it is not visible! F cases, I recommend using a Workbench in PAL, or st without Startup-Sequence - WHDLoad version: Amiga AGA with 4 MB of FastMem - CPU: 68030/50 or higher (YES, the requirements a I don't have the desire, the time, or the motivati to learn it. Whoever wants to do it in ASM to redu the requirements, go ahead...) - A lot of patience and do not give up in the effo jump and adding some new ones), and adding new animatio non-existent graphics in the iOS version have been treated with the Amiga software Personal soyajhc@hotmail.com | |||
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MunchDude.lha | 6.2MB | 21-09-2609/26 | Short: An OpenGL game in the style of Pacma JeZ+Lee polluks+aminet sdf lonestar org (Stefan Haubenthal game/misc 2.1 https://fallenangelsoftware.com |
Short: An OpenGL game in the style of Pacma JeZ+Lee polluks+aminet sdf lonestar org (Stefan Haubenthal game/misc 2.1 https://fallenangelsoftware.com | |||
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MirrorRedPill.lha | 540.7KB | 21-08-2308/23 | 422k Party game from Capacitor Party 2017 (m68k-am |
422k Party game from Capacitor Party 2017 (m68k-am | |||
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AxelPong.lha | 264KB | 21-08-0708/07 | Short: classic pong game revisited by Axel Axel axel77hrm alice it game/misc 1.80 game/misc/AxelPong.lha Any 2meg Amiga |
Short: classic pong game revisited by Axel Axel axel77hrm alice it game/misc 1.80 game/misc/AxelPong.lha Any 2meg Amiga | |||
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xlife-8.lha | 246.4KB | 21-01-2301/23 | Short: Cellular Automaton Laboratory Vol Lidovski vol litwr gmail com (Vol Lidovski) game/misc 1.0 Labor fⁿr zellulΣre Automaten http://litwr2.atspace.eu/xlife/retro/xlife4amiga.h can be used to play with artificial life forms. port of a known GoL program, Xlife. However accessed using the following names DF0-DF3, DH0-DH The other way is to use the XLF-device. Just assi which contains the Xlife-8 folder, to device XLF:. |
Short: Cellular Automaton Laboratory Vol Lidovski vol litwr gmail com (Vol Lidovski) game/misc 1.0 Labor fⁿr zellulΣre Automaten http://litwr2.atspace.eu/xlife/retro/xlife4amiga.h can be used to play with artificial life forms. port of a known GoL program, Xlife. However accessed using the following names DF0-DF3, DH0-DH The other way is to use the XLF-device. Just assi which contains the Xlife-8 folder, to device XLF:. | |||
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AxelTetris.lha | 238.7KB | 20-12-2212/22 | Short: The classic Tetris game in Axel's sa Axel axel77hrm alice it (Russo Alessandro) game/misc 2.05 game/misc/AxelTetris.lha Any 2meg Amiga more and more interesting, including this last spl to visit our site: pals!... and ... Merry Christmas & Happy New Year. |
Short: The classic Tetris game in Axel's sa Axel axel77hrm alice it (Russo Alessandro) game/misc 2.05 game/misc/AxelTetris.lha Any 2meg Amiga more and more interesting, including this last spl to visit our site: pals!... and ... Merry Christmas & Happy New Year. | |||
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VieIII.lha | 94.7KB | 20-12-1212/12 | 74k A GUI life game (m68k-amigaos) |
74k A GUI life game (m68k-amigaos) | |||
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DeluxePacman_A.lha | 388.3KB | 20-12-0312/03 | Short: PacMan clone with lots of features. Edgar M. Vigdal aminet aminet net game/misc AGA chipset AGA version! Can be controlled with joystick, mouse and long as you don't ask for a more than nominal It would be much appreciated if magazines may do so as long as you send a complimentary Please contact me in advance to ensure you have version. |
Short: PacMan clone with lots of features. Edgar M. Vigdal aminet aminet net game/misc AGA chipset AGA version! Can be controlled with joystick, mouse and long as you don't ask for a more than nominal It would be much appreciated if magazines may do so as long as you send a complimentary Please contact me in advance to ensure you have version. | |||
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DeluxePacman_E.lha | 314.5KB | 20-12-0312/03 | Short: PacMan clone with lots of features. Edgar M. Vigdal aminet aminet net game/misc ECS version! of extra features. This full version has some 5 bonus levels and extra gfx and other improvement AGA machines too, but an AGA only version is al for a more than nominal copying fee. This fee mus in advance to ensure you have the latest version. |
Short: PacMan clone with lots of features. Edgar M. Vigdal aminet aminet net game/misc ECS version! of extra features. This full version has some 5 bonus levels and extra gfx and other improvement AGA machines too, but an AGA only version is al for a more than nominal copying fee. This fee mus in advance to ensure you have the latest version. | |||
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labyrinth64.lha | 123.3KB | 20-12-0312/03 | Short: Port of Commodore 64 game Labyrinth Kim Fastrup Larsen kimflarsen hotmail com (Kim Fastrup Larsen) game/misc 1.0 a port of a Commodore 64 game published by Com- you must find your way through a randomly gen- fun, try starting up multiple instances of the |
Short: Port of Commodore 64 game Labyrinth Kim Fastrup Larsen kimflarsen hotmail com (Kim Fastrup Larsen) game/misc 1.0 a port of a Commodore 64 game published by Com- you must find your way through a randomly gen- fun, try starting up multiple instances of the | |||
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JumpBesiJump.adf | 880KB | 20-10-2910/29 | Short: Jump on platforms and dont fall down bilobresta@gmail.com (Cobe) bilobresta gmail com (Cobe) game/misc 1 - Cobe is cover of DJ Nick's "Running Snake" up star brings 10 points. there are no lives/no high score savings. (I consi |
Short: Jump on platforms and dont fall down bilobresta@gmail.com (Cobe) bilobresta gmail com (Cobe) game/misc 1 - Cobe is cover of DJ Nick's "Running Snake" up star brings 10 points. there are no lives/no high score savings. (I consi | |||
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uqm-src.lha | 1.8MB | 20-10-2310/23 | 1955k Source for Ur-Quan Masters port (generic) |
1955k Source for Ur-Quan Masters port (generic) | |||
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uqm.lha | 1.9MB | 20-10-2310/23 | 1679k Port of Ur-Quan Masters (ppc-amigaos >= 4.1) |
1679k Port of Ur-Quan Masters (ppc-amigaos >= 4.1) | |||
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megaball-2.0.lzh | 367.1KB | 20-10-0810/08 | Short: MegaBall v2.0 Ed Mackey Matt_H amiga org game/misc 2.0 original default board set and the original Quicks |
Short: MegaBall v2.0 Ed Mackey Matt_H amiga org game/misc 2.0 original default board set and the original Quicks | |||
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VieIII_tygre.lha | 75.4KB | 20-04-1504/15 | Short: A GUI Game of Life Tygre tygre chingu asia game/misc game/misc/VieIII.lha you can : |
Short: A GUI Game of Life Tygre tygre chingu asia game/misc game/misc/VieIII.lha you can : | |||
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CoqueAndKieaguaRally.lha | 1019.8KB | 19-11-2511/25 | Short: A racing game for kids deuteros76@gmail.com (Guillermo Amat) deuteros76 gmail com (Guillermo Amat) game/misc 1.1.0 game/misc/CoqueNKieaguaRally.lha http://amiga.deuteros.es It is a kids game where you have to break balloons possible to lose (game over) if you run out of tim car has intermediate characteristics compared to t are very simple. You only need to move the joystic no function. Greg of amw: Hugo as Coque and Paula as Kiegua. input in the menu. It is possible to introduce you |
Short: A racing game for kids deuteros76@gmail.com (Guillermo Amat) deuteros76 gmail com (Guillermo Amat) game/misc 1.1.0 game/misc/CoqueNKieaguaRally.lha http://amiga.deuteros.es It is a kids game where you have to break balloons possible to lose (game over) if you run out of tim car has intermediate characteristics compared to t are very simple. You only need to move the joystic no function. Greg of amw: Hugo as Coque and Paula as Kiegua. input in the menu. It is possible to introduce you | |||
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OBSTMUI.lha | 22.1KB | 19-11-1311/13 | Short: openBOR GUI (MUI) F.Brandis@GMX.net F Brandis GMX net game/misc 0.9.1 MUI3.8, GIf.datatype Aminet.net/package/game/actio/OpenBOR. note the existing ToolTypes before replacing the g |
Short: openBOR GUI (MUI) F.Brandis@GMX.net F Brandis GMX net game/misc 0.9.1 MUI3.8, GIf.datatype Aminet.net/package/game/actio/OpenBOR. note the existing ToolTypes before replacing the g | |||
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CoqueNKieaguaRally.lha | 1019.2KB | 19-11-0411/04 | Short: A game for kids deuteros76@gmail.com (Guillermo Amat) deuteros76 gmail com (Guillermo Amat) game/misc 1.0.0 http://amiga.deuteros.es It is a kids game where you have to break balloons possible to lose (game over) if you run out of tim car has intermediate characteristics compared to t are very simple. You only need to move the joystic no function. GalgoX : Hugo as Coque and Paula as Kiegua. |
Short: A game for kids deuteros76@gmail.com (Guillermo Amat) deuteros76 gmail com (Guillermo Amat) game/misc 1.0.0 http://amiga.deuteros.es It is a kids game where you have to break balloons possible to lose (game over) if you run out of tim car has intermediate characteristics compared to t are very simple. You only need to move the joystic no function. GalgoX : Hugo as Coque and Paula as Kiegua. | |||
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BioJet.adf | 880KB | 19-06-0106/01 | Short: BioJet royspa@overthehill.de (Roy Schneider) royspa overthehill de (Roy Schneider) game/misc 1.0.1 BioJet, the game, FREEWARE for that project had been drawn on several AMIGA's pixels wide and 192 pixels high. Sprite 4 is place is placed x=16,y=0. The sprite priority register i appear beyond the playfield bitmap data. When the on the first line, the sprite control register for pixels, making the chipset repeating the pixel lin Then when the raster beam has reached that 'multip So we end up with 304 visible pixels per scanline. that does not effect the game play. Freeware. |
Short: BioJet royspa@overthehill.de (Roy Schneider) royspa overthehill de (Roy Schneider) game/misc 1.0.1 BioJet, the game, FREEWARE for that project had been drawn on several AMIGA's pixels wide and 192 pixels high. Sprite 4 is place is placed x=16,y=0. The sprite priority register i appear beyond the playfield bitmap data. When the on the first line, the sprite control register for pixels, making the chipset repeating the pixel lin Then when the raster beam has reached that 'multip So we end up with 304 visible pixels per scanline. that does not effect the game play. Freeware. | |||
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Coque_MOS.lha | 10.6MB | 19-03-1103/11 | Short: A minigame for small kids deuteros76@gmail.com (Guillermo Amat) deuteros76 gmail com (Guillermo Amat) game/misc 1.0.0 http://amiga.deuteros.es word that Hugo used when he was 2 years old for wh the game three years ago and it is available at Go clicking on the sun... In addition kids can learn few colors. |
Short: A minigame for small kids deuteros76@gmail.com (Guillermo Amat) deuteros76 gmail com (Guillermo Amat) game/misc 1.0.0 http://amiga.deuteros.es word that Hugo used when he was 2 years old for wh the game three years ago and it is available at Go clicking on the sun... In addition kids can learn few colors. | |||
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DustDigger.adf | 880KB | 19-03-1103/11 | 880k Dust Digger AMIGA version (m68k-amigaos >= 1. |
880k Dust Digger AMIGA version (m68k-amigaos >= 1. | |||
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modsurfer.lha | 259.9KB | 19-03-0503/05 | Short: 3D rhythm game for your MOD collecti arcanist@amigageek.com arcanist amigageek com game/misc 1.2 OCS PAL, 68000, 512K, or better https://amigageek.com/modsurfer a rhythm game inspired by the PC title AudioSurf. Miss a tile and the instrument won't play, making browser to select a MOD file and click the Start G a product of the English Amiga Board (EAB) game de replayer library (mus/play/ptplayer), without whic |
Short: 3D rhythm game for your MOD collecti arcanist@amigageek.com arcanist amigageek com game/misc 1.2 OCS PAL, 68000, 512K, or better https://amigageek.com/modsurfer a rhythm game inspired by the PC title AudioSurf. Miss a tile and the instrument won't play, making browser to select a MOD file and click the Start G a product of the English Amiga Board (EAB) game de replayer library (mus/play/ptplayer), without whic | |||
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StrifeV1.2.lha | 3.8MB | 19-02-1702/17 | Short: Amiga AGA and RTG port of Strife jimako123@gmail.com (lantus360) daliborjavorcek gmail com (DJM) game/misc 1.2.0 RTG - Version 1.2.0 Doom engine (id Tech 1) from id Software. Strife a (AGA) Boing Bag 2 or higher installed Memory or higher run the game via command line by calling 'strife.e command line flags: toggle subtitles while in game. with ZMalloc error, try increase zone memory with uses Kaalms C2P routines. Credit goes to him for m code has been disabled. small memory leak that causes the program to exit are generally good on an 060. Some of the outdoor first Amiga port. Go easy on me :) |
Short: Amiga AGA and RTG port of Strife jimako123@gmail.com (lantus360) daliborjavorcek gmail com (DJM) game/misc 1.2.0 RTG - Version 1.2.0 Doom engine (id Tech 1) from id Software. Strife a (AGA) Boing Bag 2 or higher installed Memory or higher run the game via command line by calling 'strife.e command line flags: toggle subtitles while in game. with ZMalloc error, try increase zone memory with uses Kaalms C2P routines. Credit goes to him for m code has been disabled. small memory leak that causes the program to exit are generally good on an 060. Some of the outdoor first Amiga port. Go easy on me :) | |||
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Frontiera.lha | 171KB | 19-02-1102/11 | Short: Frontier alike game WIP for italians |
Short: Frontier alike game WIP for italians | |||
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