Path: /root/amiganet/game/strat
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DeadMetal2.lha | 15.8MB | 22-12-1912/19 | Short: Strategy game sequel - 12 battles
fastmancol |
Short: Strategy game sequel - 12 battles
fastmancol |
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rebel_gw24_solar_system.zip | 3.9MB | 22-02-2802/28 | realtime strategy written in AMOS (+src) Grzegorz Skowronski aminet aminet net game/strat |
realtime strategy written in AMOS (+src) Grzegorz Skowronski aminet aminet net game/strat | |||
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Bull_Run.lha | 270.2KB | 21-03-0103/01 | Short: turn-based military strategy game (1 David Townsend aminet aminet net game/strat 1.3 disk contained a lot of copyrighted AmigaOS files, before uploading it. The game does not seem to req GAME their objective. give movement orders to each of your units every t F6). the most aggressive and Withdraw being the least. may move from one square adjacent to an enemy unit of enemy units will be visible at all times -- the friendly forces. Units on ford squares, or units o sighting is checked whenever a unit moves, not jus |
Short: turn-based military strategy game (1 David Townsend aminet aminet net game/strat 1.3 disk contained a lot of copyrighted AmigaOS files, before uploading it. The game does not seem to req GAME their objective. give movement orders to each of your units every t F6). the most aggressive and Withdraw being the least. may move from one square adjacent to an enemy unit of enemy units will be visible at all times -- the friendly forces. Units on ford squares, or units o sighting is checked whenever a unit moves, not jus | |||
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Bull_Run_adf.zip | 358.4KB | 21-03-0103/01 | Short: turn-based military strategy game (1 David Townsend aminet aminet net game/strat 1.3 disk contained a lot of copyrighted AmigaOS files, before uploading it. The game does not seem to req GAME their objective. give movement orders to each of your units every t F6). the most aggressive and Withdraw being the least. may move from one square adjacent to an enemy unit of enemy units will be visible at all times -- the friendly forces. Units on ford squares, or units o sighting is checked whenever a unit moves, not jus |
Short: turn-based military strategy game (1 David Townsend aminet aminet net game/strat 1.3 disk contained a lot of copyrighted AmigaOS files, before uploading it. The game does not seem to req GAME their objective. give movement orders to each of your units every t F6). the most aggressive and Withdraw being the least. may move from one square adjacent to an enemy unit of enemy units will be visible at all times -- the friendly forces. Units on ford squares, or units o sighting is checked whenever a unit moves, not jus | |||
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FreeSynd_RTG.lha | 3.4MB | 20-07-2907/29 | Short: Amiga port of Syndicate (FreeSynd) novacoder@yahoo.co.uk novacoder yahoo co uk game/strat 0.7.5.01 Portierung von Syndicate (FreeSynd) unfortunately very slow on real hardware but might the PC game data files support 'CLOSE_WB' can be used to close the Workbench (3.1 FreeSynd from the Workbench, running from the Shel System is actually not, use PFS3 instead. |
Short: Amiga port of Syndicate (FreeSynd) novacoder@yahoo.co.uk novacoder yahoo co uk game/strat 0.7.5.01 Portierung von Syndicate (FreeSynd) unfortunately very slow on real hardware but might the PC game data files support 'CLOSE_WB' can be used to close the Workbench (3.1 FreeSynd from the Workbench, running from the Shel System is actually not, use PFS3 instead. | |||
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Frontiera.lha | 172.6KB | 20-02-2602/26 | Short: Frontier alike game WIP for italians |
Short: Frontier alike game WIP for italians | |||
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TsImbiss.zip | 2.7MB | 19-12-2112/21 | Short: Simulates a Snack-Shop Lars Brämer RicFlair gmx de game/strat 4.5 Simuliert eine Imbiss-Bude presents: T`s Imbiss Großhändlers ;) Am Sonntag kannst Du nicht einka certainly not least Achim Kern (KeHo Software), |
Short: Simulates a Snack-Shop Lars Brämer RicFlair gmx de game/strat 4.5 Simuliert eine Imbiss-Bude presents: T`s Imbiss Großhändlers ;) Am Sonntag kannst Du nicht einka certainly not least Achim Kern (KeHo Software), | |||
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OpenDUNE_RTG.lha | 256.3KB | 19-05-1905/19 | Short: Amiga RTG port of OpenDUNE novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/strat 0.9.001 Amiga RTG-Portierung von OpenDUNE the PC game data files support 'CLOSE_WB' can be used to close the Workbench (3.1 OpenDUNE from the Workbench, running from the Shel System is actually not, use PFS3 instead. |
Short: Amiga RTG port of OpenDUNE novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/strat 0.9.001 Amiga RTG-Portierung von OpenDUNE the PC game data files support 'CLOSE_WB' can be used to close the Workbench (3.1 OpenDUNE from the Workbench, running from the Shel System is actually not, use PFS3 instead. | |||
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OpenDUNE_AGA.lha | 255.5KB | 19-05-0905/09 | Short: Amiga AGA port of OpenDUNE novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/strat 0.9.006 Amiga AGA-Portierung von OpenDUNE the PC game data files support 'CLOSE_WB' can be used to close the Workbench (3.1 'DISPLAY_MODE' can be used to set your display mod OpenDUNE from the Workbench, running from the Shel System is actually not, use PFS3 instead. |
Short: Amiga AGA port of OpenDUNE novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/strat 0.9.006 Amiga AGA-Portierung von OpenDUNE the PC game data files support 'CLOSE_WB' can be used to close the Workbench (3.1 'DISPLAY_MODE' can be used to set your display mod OpenDUNE from the Workbench, running from the Shel System is actually not, use PFS3 instead. | |||
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MasterOfOrion_WOS.lha | 1.1MB | 19-03-1103/11 | Short: Master Of Orion remake Kilgore Trout Mask Replicant dennisvdboon gmail com (Dennis Boon) game/strat 1.0 lbxmd5.txt file to check if you have the correct g be from version 1.3 of the real game. icon are provided. Please check if lha preserved t originally in 320x200. It can use internal scalers |
Short: Master Of Orion remake Kilgore Trout Mask Replicant dennisvdboon gmail com (Dennis Boon) game/strat 1.0 lbxmd5.txt file to check if you have the correct g be from version 1.3 of the real game. icon are provided. Please check if lha preserved t originally in 320x200. It can use internal scalers | |||
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