Filebase
Path: /root/parties/asm18/4k
13KB
20-10-0910/09
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_ __ _ _ _ ____ _
/ | / /__ | |__ (_) |_ / ___| |__
| |/ /_ )____| '_ \| | __| | | | '_ \ /
|_/ / / /_____| |_) | | |_ | |___| | | |
/_/ /___| |_.__/|_|\__| \____|_| |_|\
___ _______
/ \/ (_) \
/ _ \
_/ (_) _____ \
// � \ \
// | .� \
|\ �\__'_./ \
| \ () \ ::
| \_____________________\
| | | ::
| | _____, |
, |()| / \ | ::
<_' | | ' ' |
| | | * | | ::
___ | | \. ,' / |
/___' \ | `----' | ::
/ ? \| |
----' _ '_____________________'
|_'
--------------------------------------------------
________
C R E W:
Bercon | HBC | Code, Visual
Valtteri | HBC | Music
____________
T H A N K S:
- HBC crew
________
I N F O:
Runs best on Chrome, but there isn't anythin
To run, mount folder with the index.html to
on browser and click the index.html file to
To run without a web server hosting the file
The two protections that can be disabled to
html file without web servers or clicking ar
1. Cross origin protection that prevents r
This is caused by running straight from
web server. If you are server file from
this.
2. Auto play is disabled unless user inter
You can fix by clicking around.
Create Chrome shortcut with options:
--disable-web-security
--user-data-dir="C:/Temp"
--autoplay-policy=no-user-gesture-required
The first and second disable the cross origi
disables the auto play block. Auto play bloc
Chrome settings, by navigating to "chrome://
selecting "No gesture is required". The secu
browser settings and must be done through sh
file through web server.
Start Chrome from shortcut with the 3 option
drag'n'drop the index.html file into Chrome
play with no interaction required.
- Bercon
____________
G R E E T S:
adinpsz
Ananasmurska
P01
653.2KB
20-10-0910/09
+---------------------+
| FFFF OO W W |
| F O O W W |
| FF L OO W W W |
| F L WW WW |
| F LLL W W |
+----------------------
by: mystran
Assembly 2018 - 4k intro.
---------------------------
One ODE to rule them all: multiply the gradient of
gradient of a signed distance field to get a diver
Then take the gradient of the squared distance fie
with the previous DFVF scaled by the reciprocal of
something along those lines (fudge factors may app
Use the result as the acceleration for particles a
the SDF surface when far away, then start to "curl
once they get close enough. Having some inertia he
particles from bunching up too much when the SDF k
The intro makes some minor effort to scale for fra
the framerate drops too much (I really hope that w
compo machine), you'll probably see the particles
they should... which an artifact of the Euler-inte
to solve without using a whole lot more code... an
run a bit slower too.. so like... whatever.
Developed on GTX570 (which doesn't really even man
never tested on any AMD hardware... but if there's
able to fix it after the party, as the size-bound
The code is mostly GLSL obvious, but rest of it is
crinkler (surprise) to pack it all up.
Audio is made with fairly elementary Karplus-Stron
noise, with MIDI track exported from FLStudio and
Python script into a few nice C-arrays... and at t
Urs of Mercury for pointing out (in his last year
actually does often compress really well compared
I'll promise to try to do something other than par
You can contact me at mystran@gmail.com.
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