Filebase

Path: /root/parties/asm18/4k

13KB
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-------------------------------------------------- _ __ _ _ _ ____ _ / | / /__ | |__ (_) |_ / ___| |__ | |/ /_ )____| '_ \| | __| | | | '_ \ / |_/ / / /_____| |_) | | |_ | |___| | | | /_/ /___| |_.__/|_|\__| \____|_| |_|\ ___ _______ / \/ (_) \ / _ \ _/ (_) _____ \ // � \ \ // | .� \ |\ �\__'_./ \ | \ () \ :: | \_____________________\ | | | :: | | _____, | , |()| / \ | :: <_' | | ' ' | | | | * | | :: ___ | | \. ,' / | /___' \ | `----' | :: / ? \| | ----' _ '_____________________' |_' -------------------------------------------------- ________ C R E W: Bercon | HBC | Code, Visual Valtteri | HBC | Music ____________ T H A N K S: - HBC crew ________ I N F O: Runs best on Chrome, but there isn't anythin To run, mount folder with the index.html to on browser and click the index.html file to To run without a web server hosting the file The two protections that can be disabled to html file without web servers or clicking ar 1. Cross origin protection that prevents r This is caused by running straight from web server. If you are server file from this. 2. Auto play is disabled unless user inter You can fix by clicking around. Create Chrome shortcut with options: --disable-web-security --user-data-dir="C:/Temp" --autoplay-policy=no-user-gesture-required The first and second disable the cross origi disables the auto play block. Auto play bloc Chrome settings, by navigating to "chrome:// selecting "No gesture is required". The secu browser settings and must be done through sh file through web server. Start Chrome from shortcut with the 3 option drag'n'drop the index.html file into Chrome play with no interaction required. - Bercon ____________ G R E E T S: adinpsz Ananasmurska P01
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+---------------------+ | FFFF OO W W | | F O O W W | | FF L OO W W W | | F L WW WW | | F LLL W W | +---------------------- by: mystran Assembly 2018 - 4k intro. --------------------------- One ODE to rule them all: multiply the gradient of gradient of a signed distance field to get a diver Then take the gradient of the squared distance fie with the previous DFVF scaled by the reciprocal of something along those lines (fudge factors may app Use the result as the acceleration for particles a the SDF surface when far away, then start to "curl once they get close enough. Having some inertia he particles from bunching up too much when the SDF k The intro makes some minor effort to scale for fra the framerate drops too much (I really hope that w compo machine), you'll probably see the particles they should... which an artifact of the Euler-inte to solve without using a whole lot more code... an run a bit slower too.. so like... whatever. Developed on GTX570 (which doesn't really even man never tested on any AMD hardware... but if there's able to fix it after the party, as the size-bound The code is mostly GLSL obvious, but rest of it is crinkler (surprise) to pack it all up. Audio is made with fairly elementary Karplus-Stron noise, with MIDI track exported from FLStudio and Python script into a few nice C-arrays... and at t Urs of Mercury for pointing out (in his last year actually does often compress really well compared I'll promise to try to do something other than par You can contact me at mystran@gmail.com.
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