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Filename
Description
278575kb
2026-04-07
Title: Quacksalber
By: Doodiofoo

mobile adaption of a well known Puzzle Game
first game i finished, first release on a demopart

made with godot ,blender, paint.net, aseprite, Fl 
No AI!
817kb
2026-04-07
No Description
712kb
2026-04-07
____ ____ ______ ___   /\__ ___ ______ __ _____
  / _  \  _ \_  __/_  /__/  \  \  \  ___/_  \  __ 
 /  \  /  /  /___  / /  /    \  \  \  \_  \  __ \\
 \____/__/__//____/____/      \_____\_____/___\__\
 !NE7 ---------- -- - /________\ - -- ------------
                                                  
                  Onslaught presents              
                                                  
                 ZOOMBLOX for Ti99/4A             
                                                  
                                                  
                                                  
 Name..........................................ZOO
 Platform.....................Texas Instruments Ti
 Category.........................................
 Group........................................ONSL
 Released at.................EVOKE 2025 (Aug. 16, 
                                                  
                                                  
                                                  
                     Release notes:               
                                                  
 Works on Ti99/4A with 32kb expansion.
 Can be run through flashcart, burn on EPROM or
 with an Emulator.
                                                  
                                                  
                        Credits:                  
                                                  
 Code............................................R
 Graphics........................................R
 Music..................................Mat64, Kam
 Orga magic.....................................Ja
                                                  
                                                  
               https://onslaught.c64.org
728kb
2026-04-07
No Description
316977kb
2026-04-07
No Description
24003kb
2026-04-07
This is the prototype version of 'Shaderland', rel
it a proof of concept, with just a few levels, nod
lustrate the idea!

The concept of the game is:
You create a shader which defines the level.
A small autonomous character explores the level yo
You want to lead the character to the goal, and sc
exity or artistry.

So it has aspects of Zachtronics games and of Line
u shader programming too! That's the idea.

The game is intended to be played with the node ed
ite WGSL shaders as well if you prefer.

CONTROLS
Left click and drag on node - move node
Left click and drag on slider - slide slider betwe
Left click and drag on filled input socket - move 
Left click and drag on empty input socket - create
Left click and drag on output socket - create a ne

Middle click - pan the node editor
Scroll wheel - zoom the node editor in and out

Right click - toggle the radial menu. Left click o
 new node.

ESCAPE - close the game.

Nodes currently cannot be destroyed except by rese

The shader will update whenever you release a grab
the automaton set off.

---

The game is written in Rust using wgpu for renderi
ure and UI, over approximately 1-2 months. The nod
de. It uses `daggy` as the backend for the DAG, an
nodes. Node models made in Blender.

credits:
canmom - everything

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